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· the game has no real board, D&D may be played in most ` ’ OQ ` ?"\" "
lg 1 places. Ujl 'S  /LC/igT\T/gg
ge 1 A session, the amount of time spent at one meeting, ~—"’) T    
{ap   is also extremely variable. Theoretically, D6¤D has no ending, so time is determined by \>7/
ZH]   group members. An average group meets once a week for about three and one-half hours.
OT g` Boston, an avid Dé5D enthusiast, has been instrumental in recruiting new
  members to the game, and has developed additions and improvements
ml Y tothe basic system,  
fhg i Dungeons and Dragons began its quest for audience approval
q around 1950. A little group known as the Castle and Crusade Society lh ,’
E E T published a set of rules to an early version ofthegame. The groupgrew M J
if { and prospered, leading others down the fantasy path. W \.
In 1973 Dave Arneson and Gary Gygax experimented with the game. Wt I"
y   Gygax purchased the rights to the game and began TSR Hobbies, Inc., the
2g'   largest promoter and supplier of Dé5D equipment.  
y . Last year, the disappearance of a l\/Iichigan State University student
V Q,   was erroneously attributed to his acting out a D6¤D scenario. This single event
QH t acted as a catalyst for tlze games popularity. ,
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During this school year, another attempt was made to revive .` f e
U5   the war game club on campus, Through the ROTC, Carl `hq  /
fh 5 Hulsewede organized the group and initiated weekly sessions.   /,  
E   Now you know the situation.   {      
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