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59 > Image 59 of 1980 Kentuckian, Vol. 86

Part of University of Kentucky Yearbook Collection

I o V ' ' 4`` ` L g ? . i ljjeQ,fj.c_; i_T_1T Ti in -TT/l . ql Gm,. 9 j` lr 1 `T E \ V ` the game has no real board, D&D may be played in most ` OQ ` ?"\" " lg 1 places. Ujl 'S /LC/igT\T/gg ge 1 A session, the amount of time spent at one meeting, ~") T {ap is also extremely variable. Theoretically, D6D has no ending, so time is determined by \>7/ ZH] group members. An average group meets once a week for about three and one-half hours. OT g` Boston, an avid D5D enthusiast, has been instrumental in recruiting new members to the game, and has developed additions and improvements ml Y tothe basic system, fhg i Dungeons and Dragons began its quest for audience approval q around 1950. A little group known as the Castle and Crusade Society lh , E E T published a set of rules to an early version ofthegame. The groupgrew M J if { and prospered, leading others down the fantasy path. W \. In 1973 Dave Arneson and Gary Gygax experimented with the game. Wt I" y Gygax purchased the rights to the game and began TSR Hobbies, Inc., the 2g' largest promoter and supplier of D5D equipment. y . Last year, the disappearance of a l\/Iichigan State University student V Q, was erroneously attributed to his acting out a D6D scenario. This single event QH t acted as a catalyst for tlze games popularity. , ng t . . / During this school year, another attempt was made to revive .` f e U5 the war game club on campus, Through the ROTC, Carl `hq / fh 5 Hulsewede organized the group and initiated weekly sessions. /, E Now you know the situation. { % lt's your move. ;* .,4* tip ` Ti sie As. . . .. Ass tl . . rm 9 , Q J'? / . me { m y kt `,)l'l,* 95; rs 0**,, wss A * wi. f / o ~ I. q q )->/ \\,U { l Q . dl 5 Z ci SY Obie \ v ll ll / I / qty? "* , " ~ _i ( l .\ MTA IU \g`\\ L [ \ ` ` _ "\ T S lx . _/tgt /H F ( / ` <` . ( /